This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you learn how to use libGDX to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.
This course covers the following libGDX topics:
- Game cameras and viewpoints positioning
- Animating game objects
- Animating game text using custom fonts
- Development of multiple screens and levels
- Development of menu screens and buttons
- Taking input from the mouse/touch/keyboard
- Stopping and pausing the game
- Randomizing game events
- Resizing game objects
- Set expanding game maps
The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.
Who this course is for:
- Beginner Java and libGDX developers.
- Beginner Game developers
- Students with little programming experience.
- Employees in programming companies
- Computer Science students
- Experienced programmers who wish to learn game development libraries such as libGDX
- Having MacOS, Windows or Linux operating system.
- Willingness to explore the concepts for Developing Games with libGDX.
- No previous programming experience needed.
Last Updated 1/2021